Level Design at T-minus 2.5 days


Hi everyone,

Hope if you are working on a project currently, that it's going is smoothly! It's Day 5 of Brackey's Game Jam and I am deep into my level design having had a little bit of play testing and mechanics tuning done already. With some recent mechanic changes, the pace of my game has increased quite a bit so the need for more content has presented itself in a big way. Prefabs and good tools definitely make it easier, I love working with Unity (and 2020 seems even better than ever!).

While, so far, everything is on track and I've managed to stick to my rough schedule:

Day 1: Concept/Sketch/Design

Day2: Code and create core mechanics and test

Day3: Finish Scripting and gameplay objects

Day4: MVP fully playable with at least 1 minute of game play, integrate sound and music

Day5: Further Level Design (content)

Day6: Polish (lighting and fine tuning)

Day7: Last minute testing and adjustment, squeeze more non-core design and nice-to-haves :) Submit at least 2 hours in advance of deadline.

This is pretty much the layout I try to follow now for jams adjusted for length and seems to work well. This one is a bit tougher due to time constraints towards the end (big weekend here with family and guests!), but I am confident I'll have something decent finished in time for submission :)

What sort of schedule do you follow and what hurdles have you encountered so far?

See you at the finish line!

Files

PCBuild.zip 54 MB
Aug 05, 2020
WGL.zip Play in browser
Aug 05, 2020

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