Day 1 - Version 1.1!


Hi everyone,

The first day has come and gone since the submission of Breaking Time to the Game Jam (and all these other wonderful games I'm enjoying!). I received some feedback from a couple of individuals in the first day, which I hugely appreciate. Feedback is the greatest single gift you can give to a developer, in particular one who is learning or working on a product for future delivery. It's literally gold!

With that in hand, I set out to improve a couple of aspects with this release, including:

- The Memory Scene at the end of the Platforming Section now slightly better introduces itself in a smoother transition

- The Choice made in that scene is a little clearer (highlighted, stays on screen longer)

- The player guide lighting has been enhanced for those dark nights, it has received double range, intensity and a whiter light

- Day/Night cycle doubled in duration (I could say this was predictive feedback from one user, but to be honest I wanted to change it too!)


And one bug and some feedback for future potential deployment (A.K.A. WIP):

- Player controller might need tweaking

- The rank (bronze/silver/gold/plat) should probably update on crystal transfer


Enjoy the game, and please do leave your thoughts in the comments! :)

PicusB

Files

Breaking Time V1.1 PC.zip 151 MB
Jun 02, 2020
Breaking Time V1.1 MacOS.app.zip 153 MB
Jun 02, 2020

Get Breaking Time - GameDevTV 2020 GameJam

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